Have we ever considered doing a "buffer" zone, or neutral zone, around the green zone areas? In other words, "layering" the insertion green zone? The "Green Zone" would be a small "no fire" zone (just like a real Green Zone), just outside of the insertion gate, and the "buffer" zone would be a layer outside that, and would be more like the green zones we have now. Just a thought. I know it would make things more complicated, but might soften the insertions at the gates. Also, I think our insertion areas need more hardened bunkers, which might allow good overwatch for getting out of the zone, and pushing outward. We need to also discuss making sure we have enough staff to implement a "green zone ref", who would fall under the insertion referees (and limit roaming).
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Green Zone
#3
Posted 22 July 2012 - 06:03 PM
As for the ref that will be implemented for MMG. As for hard bunkers just wait and see thats all i can say. It is very much in the works and will be showcased at MMG. This will very much slow down the camping on both ends but more importantly the west insertion. Those of you that have played this weekend already no what i am talking about. And yes there will be more to come.
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