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Big Game Formats Are the big game format broken?

Poll: BIG GAME format broken (7 member(s) have cast votes)

Do you feel with a lowwer amount of player some of the big games formats are broken?

  1. Yes (3 votes [42.86%])

    Percentage of vote: 42.86%

  2. No (2 votes [28.57%])

    Percentage of vote: 28.57%

  3. Some of the time (2 votes [28.57%])

    Percentage of vote: 28.57%

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#1 User is offline   Dawgjaw 

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Posted 03 January 2013 - 04:46 AM

Hello



Let me start with the people that are going to troll this post feel free!



Ok that is out of the way! I'm not looking to start drama with this post. But after our group played TWC 2012 (world team) everyone was like wow I never seen the back half of the field again, for some it has been 7 or 8 times of playing a big game at hsi. Myself I walked around the back half looking for some type action but not much to be found, last hour I slept in my jeep while the younger kids played till the end. Now that the new year is rolling an we are going to start saving for our events to attend this year. I've found myself asking do we do DotR,GC,MMG or TWC this year. To me it seems like the games are broken at time an no one knows how to fix it. Hell I almost took a nap in the village in till that Black Box of Death woke me up. (not true went to the jeep to nap) I know what it feels like to be trapped in the village from both sides. So are they broke at times or Do you feel they are just fine?



I feel that most of the game formats are broken with the amount of players attending the events.


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#2 User is offline   p shooter 

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Posted 03 January 2013 - 10:08 AM

I can see how you could feel that way...... I do feel that some changes and variety would be welcomed by many players,

Monster and twc are extremely similar formats just different methods of how teams are chosen.......and hasn't changed much in the way game is run in the years I have been there

Shields game is IMO is the format that could use the absolute most reinvention..... Or maybe even done away with and replaced with a new game
All together without the already negative game association........ Great concept failed execution.....

Global is my favorite game there as long as the no ally rule is enforced, it can very easily turn into another monster or TWC if not.

DOTR is a great game and I would love to see that one change dramatically before it gets routine and stale.....but i really do love that game.

It must be really hard to try to maintain the interest of so many different kinds of players and I do appreciate anyone's effort in trying to do so. But change is good and the spice of life
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#3 User is offline   a lane shift 

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Posted 03 January 2013 - 03:57 PM

I agree, atleast for the Monster and TWC, for the past couple years its been one time spending most of the time dominating the other.

This year was especially boring after the first 30 minutes of each 'quarter' when the reds were pushed into their green zone and never got out except when enough yellow's walked away from the castle/village, then 10 minutes later it was back to the greenzone.

And i'm not a fan of shotgun starts, it makes the game way too linear.
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#4 User is offline   +Preacher+ 

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Posted 03 January 2013 - 08:45 PM

I think a lot of this is because of the fact that before we use to get a truck that would drop people off at the back of the field but for some reason the last couple of years we have not had one. I know most people won't go to the back of the field because they dont like the walk both ways or are tired after running around playing for a couple of hours. As for myself everyone that knows me knows I'm down to go where ever but the trucks were nice and encouraged more play all around.
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#5 User is offline   B1T-CHAS3R 

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Posted 03 January 2013 - 09:33 PM

DOR is out for me. Last year it was way too much of a hunt for a fight. TWC was just SAD. we actully played both sides. As world it was boring because tippmann was to traped. We had to walk away from bases to get them in the field. No team shoyld ever be without a fortified insertion point. Green zone blows. had a little more fun playing on tippmann side with borrowed markers. But not a big gan of tipomann markers. All so felt some of the fustration of death on insertion. I have nit made it to a Shields game but have nit heard any good about it. (heard they are changing that game this year) Global is by far my fave. Again so long as teams are kept similar in size. And we continue with no long term aliances.

Please excuse all the typos. Phone is too small.
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#6 User is offline   dey7 

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Posted 04 January 2013 - 02:09 PM

I know the Hell Survivors staff are looking into new ways to make these games fun for more players this year so I say give them the chance to. I was so dissatisfied if the shield game I would have rather worked! I belive the transports will help a lot but shotgun starts have to go. I am eager to play some good players and friends this season I hope to see you there.
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#7 User is offline   AgentSmith 

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Posted 04 January 2013 - 02:47 PM

Bit-Chasers Problems also, IMO, trace back to the lack of trucks also. If they camped the insert we trucked past and shot them in the back.

There is a war on. The National Guard don't need us to practice on and there isn't any way to replace that sheer capacity. Noone could afford to run a fleet of deuce and a halfs for 5 games a year.

In my opinion...
I'd change the field. I'd have netted doublewagon wide lanes that came from the master side of the chrono and the far entrance to village. The master side would be netted on the field side to provide a new edge boundary. It would go around behind the highlands, along the current tape to west point. The Village side lanes would run along the current tape to east point, netted inside to make a new field boundary.
At West Point and East Point, Dead zones would be installed. As I noticed during SPPL, those garden wagons are everywhere. 10 tables inside a netted zone with hand pulled wagon parking that opened north and south with one reffed gate, then a tee.

Field dead zones would be assigned to the teams and all bases would always be up for grabs. Inserts including initial breakout could come from both the lot and the field dead zones. It would not be possible for a team to camp both inserts and guard their own.
Enough people would move to a field dead zone and operate from there all day to spread out the games again, IMO.

Rob
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#8 User is offline   Dawgjaw 

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Posted 05 January 2013 - 04:23 AM

I think the following adj would help



Parking: Waiting on buses or golf carts suck if your in the back half. They are great for people camping. I bring back parking wear the Xball fields are at the moment. Yes I would shut down the Xball event during Big games.



I like the shot gun start! An I'm not a runner at all. The problem is you cant Defend a open Green zone with out Two things Fire power an Height



Field Adjustments:



West part of field: I would run the boundary from the left entrance gate I would run a netted lane over to Highlands I turn the Highland base into a insertion base I would also put Duel Tippmann 98c on the wall (like the old Castle Rock guns you new to stay away) Turn Tippy towers into the point base.



East part: I would adj the village road to the west and build a new insertion base ( Fire Base style) also adding Dual Markers on its walls just off the edge of the village.



School Buses Chop the top an hold on! :ph34r:



Just a quick thought


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#9 User is offline   GHOST 

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Posted 08 January 2013 - 10:35 AM

I promise there are many new and awesome changes coming. Your comments and suggestions DO NOT fall on deaf ears.Thank you guys for your continued love and support for our field.
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#10 User is offline   GHOST 

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Posted 15 January 2013 - 11:53 AM

Just a heads up to all of you tank drivers and builders out there. Tank rules will be changed and modified this year. These rules will be completed before Global conquest. I hope to have them done even sooner than that.
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#11 User is offline   a lane shift 

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Posted 16 January 2013 - 06:42 PM

View PostGHOST, on 15 January 2013 - 11:53 AM, said:

Tank rules will be changed and modified this year. These rules will be completed before Global conquest. I hope to have them done even sooner than that.

Does this mean that Tanks that are caught shooting hot will actually get some form of penalty? Same thing with tanks bonus balling ppl from behind after the person raises their hands? (watched this happen ALOT with tanks coming in from the EAST spawn if the team inserting there was fighting for the village, the tank would spawn and just bonus ball the crap out of everyone from behind.
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#12 User is offline   GHOST 

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Posted 17 January 2013 - 08:05 AM

View Posta lane shift, on 16 January 2013 - 06:42 PM, said:

View PostGHOST, on 15 January 2013 - 11:53 AM, said:

Tank rules will be changed and modified this year. These rules will be completed before Global conquest. I hope to have them done even sooner than that.

Does this mean that Tanks that are caught shooting hot will actually get some form of penalty? Same thing with tanks bonus balling ppl from behind after the person raises their hands? (watched this happen ALOT with tanks coming in from the EAST spawn if the team inserting there was fighting for the village, the tank would spawn and just bonus ball the crap out of everyone from behind.


Ever since i have taken over I have caught the tanks that do that and I have addressed it. As for a penalty yes because they are no different "really" than a player. We At Hell Surviors don't have a tollerance for hot shooting guns un-sportsmanlike acts. We are out there to have a safe fun time.
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#13 User is offline   kingofbeer 

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Posted 19 January 2013 - 11:47 PM

I would love to see tank routes other than the road from east to west. A path up towards the Highlands would be great as well as one towards the Castle and across the bigger bridge. Just being able to go through the village would be awesome as well, especially if you were able to stop and shoot. Just think if somebody hired multiple tanks and parked them in an area that they wanted to control. The enemy would have to spend considerable resources to remove them, RPG's , Air strikes or whatever you guys can come up with to make it fair and FUN.
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