Paintball Nuke Missions Just a thought a had for some time now.
Posted 13 March 2012 - 11:29 PM
This will be for both teams...
After the start of the 1st an 3rd sessions (Both Days) the team general can receive the content for Nuclear Missiles Missions from CIA. Starting with Mission 1 after the team finish the mission they can get the next mission content an so on...
Mission I: Rescue Team Scientist
A Piece of paper that could say something like, Your team head scientist helicopter was brought down by opposing team. Our Spy drones seen Zulu pirates heading towards a Base west from the helicopter crash.
Once the Team has rescue the scientist it will unlock next part of the nuclear missile mission.
A piece of paper will be handed to the team general saying.
"During the rescue of our scientist, We managed to capture a few of the Zulu pirates, We have all the info on the wear about of our teams nuclear missile parts they have been spread about the field broken into 3 Items. At this moment we only know of the wear about of the Warhead, We are also searching for the wear about of the rest of the Missile..."
Mission II: Recovering Warhead
Item 1: The Warhead was taken to the base east of the helicopter crash, Send troop as fast as you can to recover our Warhead
Your team will need to recover the Warhead to unlock rest of the nuclear missile mission
Mission III: Recovering Fuselage
Item 2: The Fuselage was taken to the Fort across water snake swamp from the helicopter crash.
Your team will need to recover the Fuselage to unlock rest of the nuclear missile mission
Mission IV: Recovering Rockets
Item 3: The Rockets can be found on the Island in the north east of water snake swamp.
Once a Team has their scientist and all three Nuke missile parts they must hold a spot on the playing field for 15 minutes If the team succeeds their team general roll a 10 side dice times the number rolled by 100, an the general also gets to choose what Base is also hit on the field.
Once a base has been nuked, at the time of the explosion, all players within any radius of that Bases playing field, (no matter what team they are on) are DEAD. All the players in that bases playing field must place their barrel socks on and head to the dead zone immediately. In fact the entire area is gone and will be taped off and out of play for that entire quarter. A black "Skull & Cross Bones" flag will fly on the Radioactive Bases to remind player that this base is not in play!
10 sided dice ( Hobby Store)
CIA score cards with the point value of 100-200-300-400-500-600-700-800-900-1000
2 Scientist 2 warheads - 2 Fuselages - 2 Rockets for mission props.
8 secure boxes to hold prop items during game
8 padlocks to lock secure boxes (I would recommend combination locks)
8 combination cards
4 Mission Cards
Posted 21 March 2012 - 02:41 PM
Posted 23 March 2012 - 03:44 AM
Yeah I can recall hearing about the case along time ago...